Escapology, by Ren Warom

Escapology, by Ren Warom

This novel changed my perception of what modern cyberpunk could be. I have to apologize in advance because this is going to be a little long-winded and meandering for a review. In order to approach my feelings on Escapology, I first need to share some thoughts about genre and how it can inform expectation.

Modern cyberpunk stories are operating in an interesting retro-futuristic narrative space these days. Cyberpunk had its big moment in the mid-to-late eighties, right at the convergence of rapid technological growth, reaganomics, corporate overreach, and heightened cold-war tensions. In addition to this collection of odd ingredients, the world had a general ignorance regarding computers and micro-technology, but had the knowledge that these things were coming toward us at breakneck pace. Tech was a sort of magic – in the Clarkesian sense – that was unknowable to the general public. Cyberpunk was a reactionary genre to all of this, and an extrapolation of a possible future that we might soon all be subjected to – shadowy mega corporations, invasive rampant technology, and the value of human life plummeting as a result. High-tech low-life was the general idea.

Of course, these things did eventually come to dominate our modern lives, but in entirely different ways than cyberpunk predicted. Because of this, most modern cyberpunk feels like it takes place in this “future of the past” that is firmly rooted in misunderstandings about technology. It’s more alternate history than plausible future at this point. I could go on and on about the woeful inefficiency of wasting CPU/GPU cycles in order to render an overly complicated GUI for every user’s interaction with a system while “jacked in”. Don’t get me wrong, I love that concept, it’s such a wonderful visual way to describe digital actions, but it just doesn’t make a lot of sense in a real world context. I would, however, be missing the point if I pushed this, a point which I didn’t realize until reading this novel: modern cyberpunk is no longer science fiction, but fantasy, because we’ve passed the point where it’s scientifically plausible.

This might not be an important distinction for most readers, but I think we subconsciously allow genre to inform the expectations that we have when we approach a piece of fiction, so let’s take a step back and define the differences between fantasy and science fiction by paraphrasing the simple terms John Joseph Adams laid out in The Best American Science Fiction and Fantasy 2015: In fantasy, the impossible happens. In science fiction, the currently impossible but theoretically plausible happens. Cyberpunk as a genre was theoretically plausible to the world of the eighties, mostly because we misunderstood how computer technology functioned. Today, we understand quite a bit more, and I think that some aspects of the genre may no longer be. I think it operates under the umbrella of fantasy now, and therefore allows a lot of interesting possibilities and growth.

Ren WaromWarom gets this, but I didn’t at all going into this book. Something happened about halfway through Escapology that broke my suspension of disbelief. It was something that just isn’t scientifically plausible and I had an atavistic reaction against it, initially not understanding why; it just bothered me at a deep level. It took a while to realize that I felt like it broke the genre rules I had imposed on the story. It was then that I realized I had been mistakenly approaching the novel with a narrow angle of allowances. Warom wisely approached this story from a wider angle, or rather approached it without those rigid genre rules regarding what can or can’t happen in a story. The plausibility rules of science fiction do not apply here. When I realized this, it all clicked and I was able to get out from underneath my expectations and just let the story take me along for the ride. That was when I started to enjoy it for what it could be: a much needed stretching of the boundaries that readers have imposed upon cyberpunk as a genre. Of course, it would be much better to just approach all fiction without any thought of genre expectations beforehand, but I have a very difficult time doing that. It’s something I’m working on.

Escapology has one of the more interesting representations of avatars in a shared virtual world (the “jacked-in” state) that I’ve seen in while. It seems that Warom took inspiration from underwater earth life to represent this element of the story; the world that exists below the surface. I think it’s a fitting analogy, especially considering the protagonist’s dual avatars, each representing an element of his sexual identity and/or history. I also liked the land ships and the concept of the world literally having its crust broken apart at some point in the past. I’m hoping there’s more info about that in the sequel.

Conceptually, Escapology is a breath of fresh air for the genre, and I have a lot of respect for what it accomplished in the genre stretching/meshing department. It also had a strong weird fiction vibe going, which helped inject a heavy sense of wonder. It feels like Warom is trying to shock some new life into a genre that has long been stagnant, and I commend her for it. I thought the characters were a little thin, and the narrative got a little overly melodramatic for my taste, but all in all it was a fun story.

I guarantee you haven’t read a cyberpunk novel like this. Just remember to go into it with an open mind, as I didn’t. We all need a good mind fucking now and again. Escapology definitely filled that quota for me.

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